We had to make an VR experience to showcase our school for the Laval Virtual 2017, a world-renowned VR event in France. We did an underwater abstract experience with hand interaction and sound using an Oculus DK2 and a Leap Motion.
We wanted to make an experience for people who never experienced VR before. This is why we had to use good visuals, interactions and a sound atmosphere. The scenery had to be abstract to let people discover the VR world and being curious to interact with their environment.
We chose an octahedron as a the object you can interact with. It seems like a precious creature into water, curious enough to try to touch it. There is a sphere on each vertex. When you pinch it and pull it you will see that the sound is being different. The purpose of Blob is to make people interact with a VR world.
People were really happy to experience it, even people who are accustomed to VR. It was a great experience and a challenge to build a Unity prototype that is connected to a MIDI controller (Ableton).